tag:blogger.com,1999:blog-5120192668802762351.post7240259299828363270..comments2023-10-16T05:48:58.592-04:00Comments on Edgar's Game Blog: Some Thoughts About the Target 20 MechanicAnonymoushttp://www.blogger.com/profile/00310118896949396274noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5120192668802762351.post-66142973863120275592012-11-22T12:51:19.355-05:002012-11-22T12:51:19.355-05:00You're right. That's the real goal, anyway...You're right. That's the real goal, anyway: Make sure your players don't have to think about the rules any more than necessary.Anonymoushttps://www.blogger.com/profile/00310118896949396274noreply@blogger.comtag:blogger.com,1999:blog-5120192668802762351.post-17773981569433458232012-11-22T12:43:12.408-05:002012-11-22T12:43:12.408-05:00Okay man, while I love your idea to use 2d6+stuff ...Okay man, while I love your idea to use 2d6+stuff for skill resolution in DCC, I feel that at this point I have to point out that the Ascending AC system doesn't need a target number because the Ascending AC *IS* the target number. Trying to dress it up any other way is, I feel, making things more complicated than they need to be. <br /><br />On the topic of "Target 20," I first encountered this system a few months back when I first read Searchers of the Unknown and was shocked (shocked, I say!) by its simple elegance. It may not yield the same statistical results as traditional to-hit tables and THAC0 (you're 5% less likely to hit at level 1 than most OSR systems), but man is it easy to remember and figure out. To me, that's a huge part of the benefit of a system like this; if someone who's never played before can quickly and easily add the right stuff up and say with confidence "I hit it!" then you're in good shape.Adam Muszkiewiczhttps://www.blogger.com/profile/12046628343673308107noreply@blogger.com