Wednesday, June 19, 2013

New DCC Spell: D'Gale's Avenging Domicile

As promised, a new 3rd Level spell for Dungeon Crawl Classics. This one is based on the "drop a house on someone" thing from Wizard of Oz.

Please do this to someone. Please, do.

D'Gale's Avenging Domicile

Level: 3 Range: Variable Duration: 1 to 10 seconds Casting time: 1 round

Save: Reflex vs. spell check number to save for half damage.

General Description: The caster points his finger at a target and shouts a demonic phrase that means, "Can't somebody drop a fucking house on this motherfucker?" A building (ranging from an outhouse to a small castle) falls from the sky and lands on the target point. All affected creatures take full damage unless they succeed in a Reflex save against the spell check DC, in which case they take half damage. Note: Best used outside. The spell will still work within an enclosed space, but ALL effects will accrue to that enclosed space.

Manifestation: A house (or other structure) literally drops from the sky. Add flourishes as desired.

Corruption Roll (1d8): (1) caster’s hands and arms develop a woodgrain pattern; (2) caster’s skin sprouts carpenter's nails; (3) caster's presence makes more likely that small objects will fall without warning from high places; (4) random bits of finished building material (e.g., boards, cut stones, etc.) fall from out of nowhere and land within a 30' radius from the caster; (5) minor; (6-7) major; (8) greater.

Misfire Roll (1d4): (1) caster falls through a portal that opens beneath his feet and emerges from another one 10' above his head, then falls to the ground, causing him to take 1d6 falling damage; (2) a nearby structure (including all contents) is flung 20 feet into the air, and lands 1d20 feet away from its starting point (roll d8 for direction); (3) caster's immediate possessions, including any armor and weapons, explode away from him causing 2d6 damage to anyone within 15 feet (save versus DC 10 for half damage); (4) caster causes all wooden objects (living or dead) within 20 feet to become strongly attracted to him for 1d6 rounds. Material will cause 4d3! damage.

What Happens

1
Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-3) corruption; (4) patron taint (or corruption if no patron); (5+) misfire.
2-11
Lost. Failure.
12-15
Failure, but spell is not lost.
16-17
The caster drops a rickety wooden shack on a the target within 50 feet doing 3d6 damage.
18-21
The caster drops a brick shithouse on the target within 80 feet, doing 4d6 damage.
22-23
The caster drops several sections of mudbrick wall in a 30' radius of a target within 100 feet, doing 6d6 damage within 10', 5d6 within 20', and 4d6 within 30'.
24-26
The caster drops a moderately sized wooden structure on a target within 150 feet, doing 8d6 damage.
27-31
The caster drops several small to moderately sized brick and wood/stone structures in a 50' radius around a target within 150 feet, doing 10d6 damage within 10', 7d6 within 25', and 4d6 within 50'.
32-33
The caster rains brick structures on a target up to 200’ away. The caster can choose an area of effect ranging from a single human-sized target up to a 50' radius. Single target will take 10d6 damage. Radial target will take 10d6 damage, minus 1d6 per 10' away from center.
34-35
The caster drops a stone tower from the clouds, targeting a point up to 500’ away. The tower explodes on impact, doing 16d6 damage in a 100' radius from the target (minus 1d6 per 10' from center).
36+
The caster drops a small castle on a target within 1000 yards, doing 25d6 damage in a 250' radius from the target. He need not be able to see the target but will still be able to sense it. If he has a token of the target (e.g., soil or a piece of stone, if a place; hair, blood, etc., if a creature) the target gets no saving throw.