Please do this to someone. Please, do.
D'Gale's Avenging Domicile
Level: 3 Range: Variable Duration: 1 to 10 seconds Casting
time: 1 round
Save: Reflex vs.
spell check number to save for half damage.
General Description: The
caster points his finger at a target and shouts a demonic
phrase that means, "Can't somebody drop a fucking house on this
motherfucker?" A building (ranging from an outhouse to a small castle) falls
from the sky and lands on the target point. All affected creatures take full damage unless
they succeed in a Reflex save against the spell check DC, in which case they
take half damage. Note: Best used outside. The spell will still work within an enclosed space, but ALL effects will accrue to that enclosed space.
Manifestation: A
house (or other structure) literally drops from the sky. Add flourishes as
desired.
Corruption Roll (1d8):
(1) caster’s hands and arms develop a woodgrain pattern; (2) caster’s skin sprouts
carpenter's nails; (3) caster's presence makes more likely that small objects
will fall without warning from high places; (4) random bits of finished building
material (e.g., boards, cut stones, etc.) fall from out of nowhere and land
within a 30' radius from the caster; (5) minor; (6-7) major; (8) greater.
Misfire Roll (1d4):
(1) caster falls through a portal that opens beneath his feet and emerges from
another one 10' above his head, then falls to the ground, causing him to take 1d6 falling damage; (2) a
nearby structure (including all contents) is flung 20 feet into the air, and
lands 1d20 feet away from its starting point (roll d8 for direction); (3) caster's
immediate possessions, including any armor and weapons, explode away from him
causing 2d6 damage to anyone within 15 feet (save versus DC 10 for half damage); (4) caster
causes all wooden objects (living or dead) within 20 feet to become strongly
attracted to him for 1d6 rounds. Material will cause 4d3! damage.
What Happens
1
|
Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or
less) corruption + patron taint + misfire; (1-3) corruption; (4) patron taint
(or corruption if no patron); (5+) misfire.
|
2-11
|
Lost. Failure.
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12-15
|
Failure, but spell is not lost.
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16-17
|
The caster drops a rickety wooden shack on a the target within
50 feet doing 3d6 damage.
|
18-21
|
The caster drops a brick shithouse on the target within 80
feet, doing 4d6 damage.
|
22-23
|
The caster drops several sections of mudbrick wall in a 30'
radius of a target within 100 feet, doing 6d6 damage within 10', 5d6
within 20', and 4d6 within 30'.
|
24-26
|
The caster drops a moderately sized wooden structure on a
target within 150 feet, doing 8d6 damage.
|
27-31
|
The caster drops several small to moderately sized brick
and wood/stone structures in a 50' radius around a target within 150 feet, doing 10d6
damage within 10', 7d6 within 25', and 4d6 within 50'.
|
32-33
|
The caster rains brick structures on a target up to 200’
away. The caster can choose an area of effect ranging from a single
human-sized target up to a 50' radius. Single target will take 10d6 damage.
Radial target will take 10d6 damage, minus 1d6 per 10' away from center.
|
34-35
|
The caster drops a stone tower from the clouds, targeting
a point up to 500’ away. The tower explodes on impact, doing 16d6 damage in a
100' radius from the target (minus 1d6 per 10' from center).
|
36+
|
The caster drops a small castle on a target within 1000
yards, doing 25d6 damage in a 250' radius from the target. He need not be
able to see the target but will still be able to sense it. If he has a token
of the target (e.g., soil or a piece of stone, if a place; hair, blood, etc.,
if a creature) the target gets no saving throw.
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