The freebie, introductory module, The Edge of Darkness was the first Dark Heresy adventure I ran. We'd been playing Warhammer Fantasy RPG (2 ed.), and one of my players, Jason, suggested the switch to Dark Heresy. I was on board, and pretty soon we had a decent array of players. More about them, later.
The received the following missive prior to the game, as I'd heard that low-level play in Dark Heresy could be pretty frustrating (high "whiff factor"):
Dark Heresy Combat
Primer
Just
a quick overview of combat, damage, and healing for Dark Heresy. You may be
seeing some combat this weekend, so I'm hoping this will show you what to
expect. In this, I'll give you some of my expectations about combat, an overview
of the combat sequence, and a bit about the individual elements in that
sequence. A lot of this is copy pasta from the Core Rules, but some of it is
commentary. I will not go into use of skills and tests against character
attributes, but they are very similar to combat tests in the ways they work:
Roll d100 at or below the attribute in question, modified for circumstances.
My Expectations
·
You
will be smart in combat. Avoid it if possible. If you can't, make use of
circumstances to put yourself at an advantage. Bonuses matter. Think
tactically, know your skill set, and be sure to ask questions if you're not
sure about something you wish to try. I will be reasonable, and at times
generous, but I will kill you if you do something stupid, or at least will not
save you from yourself.
·
There
is a high "whiff" factor in this game (i.e., People often fail at
things). Give yourself all the bonuses you can, and remember to use your Fate
points. These are important means for offsetting the "whiff" factor.
Also, I expect that with as much gaming and research talent as we have at the
table, we can figure out some ways to deal with this, resulting in some good
house rules. I will discuss this more at game time.
·
You
will get to know your character and have a good understanding how the various
skills and talents allow him to do cool things. I have your character sheets,
but it's your character. You'll have better ability to remember the details
that matter than I will. As part of this, please remind me to take those details
into account.
·
We
will "house rule" some elements of combat (and other situations) to
keep play moving, among other reasons. We will do so only after discussion, and
achieving consensus for new house rules, after which point they will remain in
effect for the duration, unless they seem not to work well. Then we fix them.
So,
anyway… on with the show.
This was followed by Core Rules stuff detailing combat. Not all players had purchased it at that point, so a bit of explanation was in order.
So, a bit later that week I sent a representation of a computer-generated summons from Inquisitrix her Grace Duchess Dorothea Senjak. For those of you who have read Glen Cook's Annals of the Black Company, yes, that's the same name as the character, "Lady," from that series of books. I love that series, and what better pattern for an admirable but truly frightening Inquisitrix?
Here's more about her, as I conceived her (with thanks to Glen Cook):
Name: Her Grace, Duchess Dorothea Senjak, Ordo
Hereticus
Homeworld: Noble Born/Imperial
Agri-World/Family Militant
Background: Was an Inquisition assassin of
great repute for many, many years, with more than 250 confirmed kills. Her preferred
method is a needle gun at long range, but she's also quite capable of killing
at close range. A good number of her kills met their fates while hoping to fuck
her.
Eyes: Black Lenses with Gold
Images of Aquila (left) and Inquisitorial Rosette (right)
Hair: Dyed white
Skin: Dyed white
Clothing: Lots of black. Long black
cloak, black armor, knee high boots with bronze buckles.
Appearance: Short, relatively slender. Long, white-blonde hair, usually worn loose, braided for "work." Wears a lot of dark cloth and leather. My inspiration was the evil witch character played by Li Bing Bing in The Forbidden Kingdom.
Faction: Amalathian
Amalathians
believe that any threat to the Imperium's stability, or the balance of power
between its many institutions must be crushed, and the status quo maintained at
all costs. However, Dorothea Senjak tends to do as much as she can to extend
the power of the Inquistion as "first among equals." She also sees
herself that way, among her fellow inquisitors, and is alert for signs of
heresy and corruption among her peers.
Personality:
Dorothea
Senjak is not particularly gregarious, and tends to spend most of her time with
her inner circle. She tends not to talk much, and her manner is somewhat cold
and distant, though those closest to her know that she has a quick intellect
and a wicked sense of humor. She treats her underlings well, so long as they
demonstrate competence and loyalty. Those who do not demonstrate competence,
and show no signs of effort toward improvement, are quickly dismissed from her
staff. Only one acolyte has ever betrayed her. She killed him within a day of
learning that he was passing information about her operation to a rival within
the Inquisition.
She
has a pensive air much of the time, but when her attention is drawn by
something, she is alert and intense. She is direct in her manner, but because
she is small of stature, relatively young-looking (which she is not, at age
125), and possessed of soprano voice, people sometimes do not take her as
seriously as they should. This is a mistake. She is persistent, ruthless, and a
terrible enemy, as patient and subtle as Death itself.
She
tends to analyze situations before responding. Sometimes this lulls her enemies
into thinking she will do nothing to them. The eventual responses tend to be
orchestras of fear, pain, and death, stunningly byzantine plans designed not
simply to defeat her enemies, but to ruin them and anyone who supports them.
She is sometimes referred to as "The Spider" by her fellow
Inquisitors, few of whom dare to cross her.
During
her career, she has acquired a rival, Steffi Krueger, a radical inquisitrix, who is connected with her sister, Sylith (see below).
Krueger has a similar background and skillset. They have never (yet) attempted
to kill each other; however, they seem to keep finding themselves involved in
the same situations, but at cross purposes. Dorothea Senjak has decided
recently that Steffi Krueger is an enemy of the Imperium; this, of course,
means that she is an enemy of Senjak.
Some
background:
Dorothea
Senjak one of two surviving children of Baron Milos Senjak and the commoner
Jonell Acorda.
The
other, living sister, Sylith, is offstage right now, but is Dorothea's rival
and enemy. She is more deeply connected to the Underworld, and there are rumors
that she may be in league with the forces of Chaos.
Unknown
to everyone but Dorothea herself, she murdered her twin sister, Ardath, at the
age of 14. She had discovered Ardath dallying with the object of her own deep affection
(teenaged, obsessive) when she observed them from hiding. She formed a plan to
eliminate her romantic rival, and suggested a picnic for all three of them on
the cliffs by the sea, where they often played. She dosed them both with a
strong but difficult to trace hallucinogenic compound, and convinced them to
jump from the cliffs into the sea. They
landed on bare rock 50 meters below, and were killed instantly. Dorothea
returned home as if nothing had happened. Their bodies were discovered, but it
remained a mystery as to why the two young people had killed themselves until
Dorothea "discovered" her sister's diary which provided a suitable alibi
for the "double suicide."
She
left her homeworld at the age of 16, not by her own choice, to be married off
to Lornus Cambria a much older (50 years old) first son of a noble family.
Within six months of their marriage, the Inquisition received an anonymous tip,
and her husband was imprisoned, tried, and executed for heresy and plotting
against the Emperor. After his death the man's family wanted no more to do with
her, and turned her out on her own, always somewhat suspecting she was the one
who was the true heretic, and that she had sacrificed him out of greed. This is
not the case. Neither of them were heretics. It was the man's younger brother
who framed him to move up to first in line of succession. He eventually sent
assassins to take out Dorothea, but she somehow, miraculously, killed both
assassins.
Her
actions made it into the newsfeed and drew the attention of the powers that be.
She was recruited almost immediately to be trained as an assassin. She advanced
rapidly through the ranks of assassins, gaining a reputation for her successes.
She is a very good marksman, and most of her victims never even get a glimpse
of her. She plans carefully, strikes from hiding, and is known to use a variety
of poisons.
At
the time when the players meet her, she is just 33 years old, and an inquisitrix
of the second rank. She has over two hundred fifty kills to her name, and has
never failed to complete a mission.
So, that's who the PCs are working for. The PCs themselves are an interesting bunch, breaking down as follows (with player backgrounds, if provided to me):
Jason: Pyotr Ianescu, Tech Priest
Acolyte Ianescu was born in deep space on 4.392.478.M41 as
“Pyotr Pluskiya Ianescu” (p-yaw-tyr ploos-ki-ya i-an-es-ku) aboard the rogue trader vessel
Gelt’s Luster (ship commanded by Mikhael Falke) to Irena Ianescu (quartermaster
of the Gelt’s Luster). The father’s
identity is unknown.
As a youth, Ianescu spent much time roaming the holds of the
Gelt’s Luster and learning how to avoid the attention of the ship’s master,
Falke. Ianescu learned to read from his
mother’s teaching and reviewing the inventory logs. In his lessons, he routinely read entries for
sanctioned Imperial shipments and tracked payments/expenses in the ship’s data
logs.
Ianescu quickly took an interest the data-net for the Gelt’s
Luster and could access and navigate most internal networks within the year
(utilizing his mother’s log-in). Ianescu
ended up spending most of his early years before a data terminal seeking
answers from the ship’s cogitators and asking the Mechanicus personnel about
the function of the ship and data systems.
One day (6.772.492.M41), while accessing an unsecured
terminal within the cargo holds, he found records that he had not previously
encountered and which had been encrypted.
Ianescu quickly copied the files to his personal data slate and left the
holds before he could be found snooping in the inventory records unsupervised.
In the following weeks, Ianescu did break the encryption of
the files and discovered that there were additional entries for unnamed items
that showed massive profits for the Gelt’s Luster (instead of their meager
existence the accounts of record reported).
Upon telling his mother about the files, she told him to
never speak of them again and quickly found him a mentor with the ship’s Mechanicus
personnel to begin learning from them.
Within the month, the Gelt’s Luster had reached port at forge world Belacane
and Ianescu was then sent out to become a scribe copying texts and tomes for
the Adeptus Mechanicus.
For the next three years, Ianescu toiled as a scribe but his
accuracy and speed was noted and he was transferred to schematics where he
would remain for another year until his discovery. On 2.531.496.M41, after Ianescu had
duplicated an expanded parts diagram for a common chlorine gas sequestering
unit, he forwarded an edit for review.
Ianescu had observed that the unit could be improved by adjusting the
pitch of the fan intakes by 0.08 degrees (which would result in a 0.7%
efficiency improvement).
This was brought to the attention of Fabricator Kharlon and
Ianescu was then transferred from the position of Mechanicus Administratum Scribe
to become a Tech Adept Acolyte.
Indoctrination and surgery for Mechanicus
implants would occupy the next two years.
At 2.844.498.M41, Acolyte Ianescu began work within
Fabricator Kharlon’s forge and was singled out for his relative ability to
communicate with others outside of the Mechanicus (despite having been of void
born origin). Acolyte Ianescu then began
training to work as an envoy with other organizations within the Imperium (while
fulfilling his primary mission of collecting data, wherever it may be found,
for the expanding knowledge of the Adeptus Mechanicus and the glory of the Omnissiah).
On 0.257.506.M41, Acolyte Ianescu received a summons for
attending a gathering called by Inquisitrix Dorothea Senjak of the Ordo
Hereticus on Scintilla….
Stephen: Hand (of the Inquisition), Assassin
Stephen didn't provide much of a background, but here it is, as such:
Expects to die in combat. Honor demands it. Korlash of the Daakon, taken by inquisitor after his tribes tournament of the hunt (blood) gave up identity and became Hand, ferocious and fearless. Believes in the power of names
His assassin is a feral-worlder, a barbarian assassin, if you will, with incredible melee combat skills and a big-ass sword. He seeks battle, he seeks glorious death. Awesomely conceived, big, dumb lunkhead who is a vertiable magician with a sword. Not much sense in his head, though, and no regard for how others might see him.
Kevin: Drake, Guardsman
>>BIRTHPLACE
-------Imperial Agri-World Orbel Quill: Settlement
Terra 48
>>BACKGROUND
-------Drake was one of 3 survivors on a raid by
bandits on Terra 48, 18 years ago, that left it in ruins. From then till
the age of 16, Drake was part of Imperial Orphanage (OQ-48C) where he then
joined the Imperial Guardsmen training to repay this service.
>>PSYCHOLOGICAL PROFILE
-------Drake has a strong desire for order and training in
all aspects of life. He believes that it was a lack of such skills
in the general populace that led to Terra 48 being
destroyed. He believes that the Emperor has the
all the power, order, teachings, and will to save humanity, but
that much of humanity truly does not know HOW to follow him and must first be
taught. Even if that teaching comes at the cost of a bullet.
------- A very choleric personality: Drake tends to
take charge it is needed and others will not - even sacrificing his safety if
it means leading the squad to victory. Yet he has little to no
patience for a lack of order, and even less for those who willingly can't or
won't follow orders/rules: leading to bouts of aggression and verbal
assault.
--------This mix of devotion and aggression has led to the
respect of the others in his unit, even if that respects is due to fear.
>>ACOLYTE PROFILE
-------Drake came to the attention of Inquisitrix Her
Ladyship Dorothea Senjak, Ordo Hereticus through her Acolyte Lieutenant Octus
Vern. Vern was charged in leading a squad, that included Drake, to
rout a mutant enclave, where a llack of sufficient Intel on the enclave lead to
a surprise attack by mutants during which Vern was
injured. As the unit began to fall apart, Drake was able to rally the
remaining troops and they were able to fend off the remaining mutants, as well
as saving Vern's life. Drake was noted of not only having above average
martial prowess, but also having an air of command about him that one does
not see in many Conscript level guardsmen.
Rhonda: Ferrus D'Angleus, Adept
Ferrus was a character we grew to love and hate, all at the same time. His botched amorous exploits are things of legend, and his weirdly creepy obsession with medical devices, techniques, and overall fascination with morbidity, came to be hallmarks of this weird little fucker.
Personality
Deeply angry, yet “hides” it behind a really creepy smile
Suspicious
Slinks, watches
Melancholic: Thoughtful, introspective and prone to
depression – may find him crouching in a corner staring sulkily and saying
random, nonsensical things
Talks gibberish to self – but is it genuine or is he playing
up his madness?
Seems nervous
Arrogant and narcissistic – Took the name “Ferrus” because
he doesn’t like his given name (Frak) – “It’s soooo…..common.” Common is synonymous with “loathesome.”
Curious above all things – lusts after facts, esp about
machines
At least attempts to be charming at times – will perform
this world’s equivlent of a floor-scraping bow in a heartbeat – knows which
side his bread is buttered on – loyal for this reason, as long as he doesn’t
have to put himself in danger
First impulse in a firefight is to hide – if he wants to
kill you he’ll watch you, discover your weakness and bide his time
Crafty, conniving
Given to the occasional flamboyant hand-gesture – hands are
very active – twitchy fingers – generally twitchy
Could be Helena Bonham Carter’s child – that kind of vibe
Takes his divination (“Only the insane have strength enough
to prosper…”) seriously. Considers his madness a good thing. Thinks it allows
him to see things that others can’t see, that it will enable him to recognize
the Truth when he finally finds it.
Wanted desperately to be away from home – convinced some
Truth is out there and he Must know it
Likes people he finds interesting – will cowtow to the
powerful – otherwise emotionally uninterested in the others – collects details
about them though, in case he needs to use later
Will not shrink from forbidden knowledge unless he thinks he
can’t get away w/ it
Craves experience – perhaps he uses a drug?
Wouldn’t be above torture for curiosity’s sake
Loooooves books, scrolls, whatever carries the written word
or information – especially books b/c he has a thing for old things – “The
books…they talk to me..” – Also loves the smell
Sensual in really weird ways – may lose himself in smelling
a book in an inappropriate moment
Meeting the Inquisitrix
If he was hired to catalogue her library and found a secret
cache of heretical tomes about dark conspiracies, this would have peaked his
curiosity
If she offered him passage off-world or an excuse to get out
there, he would have jumped at the chance b/c he was bored stiff and felt his
“immense talents” were being wasted
Will go to great lengths to fetch information for her – but
mostly b/c he wants the kudos – her good opinion of him confirms his opinion of
his own intellect – she validates him
What the Inquisition means to him
Is willing to go against proper conduct when his curiosity
is peaked, or at least he lusts after the knowledge
The Inquisition to him is not a defender of mankind b/c he
doesn’t consider the hordes worthy of defending – to him, the Inquisition is
there to control those lesser than himself – he hates stupidity and feels it
needs to be controlled – for this reason will defend the Imperium, but not at
the cost of his own skin
Does he believe what he’s told about the horrors of the
universe? Wants to see for himself.
What he hates
Telling him he’s wrong or insulting his intelligence could
make him an enemy
Hates those he considers lower than himself – those he
considers stupid, for instance
John: Krell the Shademan, Assassin
- My guy
likes to kill shit. From a distance. With a gun. All
professionalism aside, he is a hunter.
- He has
precious little loyalty to the group that trained and pays him. This is not
so much due to mercenary sensibility as it has to do with a disagreement with
theocratic politics.
- After
growing up and spending all of his life in cramped urban centers, he just
wishes he could find a small, secluded planet that would let him live a simpler
life.
- He is
not willing to betray those that he is working with, but if given the
opportunity to get away from his “indentured” life, he would do it without
hesitating. He knows this is unlikely to be a reality, but he has not
given up hope.
- Has
respect for law enforcement / military types, is uneasy around priest /
inquisitor types, and is creeped out by tech priests (why would anyone want to
be THAT reliant on machines?).
- He can
work with just about anyone, provided the goal in honorable in HIS mind: by
this I mean that killing or subversive action can somehow be justified
(revenge, greater good, etc). He will not be the first to speak out
against it if is not (spies are EVERYWHERE). In the event that he cannot
reconcile the actions demanded of him, he will first try to dissuade the patron
from issuing the order. Failing that, he will try accomplish the final
goal of the mission by alternate goals (silencing someone doesn’t ALWAYS mean
killing). Depending on the feasibility of the second, he may choose to
turn on a client if there is the slightest chance he can get away with
it.
- He is
jaded by such a big government and knows that the people in power are often
more vile and petty than the lowest of street thugs.
In any case, not a bad array of characters, and many of them are still alive and kicking. Hand is dead, Drake is retired, and Ferrus recently was found to be a traitor and taken prisoner. But those are tales for another day.