Wednesday, September 26, 2012

Creature Feature: Razor Beast of Magyaru

This is one of the best monsters I created for the Von Furstenberg Schism adventure. It didn't manage to take out any of the PCs, but that's because I cannot seem to roll very well. The PCs, on the other hand, managed to make their rolls with surprising regularity, and one of the acolytes (Ianescu the Tech Priest), managed to kill one of these with just one blow of his Power Scythe (45 points damage total--2d10+9 with two Righteous Fury on 10 damage).


Creature Name:               Razor Beast       
Habitat:               Jungle                  
Ecological Niche (Carnivore)
Schtick: A giant bug/lizard thing with four arms, the top two ending in a mantis-like claw. The bottom two are manipulators with three digits and a thumb-like claw.  It's just a big, ugly, tough sonofabitch.                                                                                                                                                                                 

Mature
WS
BS
S
T
Ag
Int
Per
WP
Fel
40
-
68
(12)
70 (14)
30
25
45
50
01
Young
WS
BS
S
T
Ag
Int
Per
WP
Fel
30
-
38
(6)
20 (4)
30
25
45
50
01


Movement: 9/18/27/54                                                                                                                                
Wounds: 40 (Young 15)
Skills: Awareness (Per); Concealment (Ag).
Talents: Fearless, Heightened Senses (Smell).

Traits

·  Bestial (No need to make Survival Tests in natural habitat, Test Willpower to avoid flight.)
Brutal Charge (+3 Damage on a Charge.)
Multiple Arms (Gains extra attack with Multiple Attack Action, +10 Toughness, +10 to Strength Tests involving movement.)
Natural Armor 4 (2)
Natural Weapons (Bite (mature only), Claws)
Hexaped (Movement equals 3x Agility Bonus.)
Sturdy (+20 bonus to resist Grapple and Takedown.),
Unnatural Strength (×2),
Unnatural Toughness (×2),
Size (Enormous-- to hit modifier +20 /Concealment –20 / Movement AB+2).
Huge Jaws: Bite deals 1d10+SB+2 R Damage that has the Tearing quality. Its bite attacks cannot be Parried. 

Armor: None (Head 4, Body 4, Legs 4(2)). Manipulator arms have Armor 2.

Weapons:
·         Bite (1d10+14 R; Primitive, Tearing)—Mature only
·         Claw (1d10+12 R, Primitive, Tearing) (mature) / (1d10 R, Primitive, Tearing) (young)
·         Leaping Attack with Claws (1d10+18; Primitive, Tearing) (mature) /(1d10+2; Primitive, Tearing) (young)
(With leaping attack, uses two claws; will not use this attack when within 5 meters of a target.)