Creature Name: Water Whip
Habitat: Waterside
Ecological Niche (Carnivore)
Schtick: A giant, vine-like carnivorous plantimal
with clusters of 6 "arms." It's an anemone crossed with a climbing
vine It lives along the edges of shallow water, and spreads by climbing and
forming new patches of itself (for example, climbing along a creekbed. It grows
toward the upstream side, and looks like the submerged roots of any nearby
trees. It "hears" the vibration of any nearby creature, and will whip
out its arms when a creature comes into range (about 10 meters), striking it
with a paralytic poison and constricting it. Then it draws the critter toward
its submerged "mouth" for two rounds while the tentacles continue to
inflict acid damage. Once at the mouthparts, it begins to eat whatever it has
caught
WS
|
BS
|
S
|
T
|
Ag
|
Int
|
Per
|
WP
|
Fel
|
45
|
-
|
40
|
30
|
50
|
-
|
45
|
-
|
-
|
Wounds: 20
Movement: n/a
Wounds: 40
Skills: Awareness (Per); Concealment (Ag).
Talents: Fearless, Heightened Senses (Hearing).
Traits: Toxic, Multiple Arms, Natural Armor (2); Natural
Weapon (Bite, Tentacles).
Armor: None (Head 2, Body 2, Legs 2).
Weapons:
·
Tentacle (1d5+4 Primitive,
Special: Toxic): Target must make
Toughness test at -10 to avoid paralysis, and an opposed Strength test to
escape. From there on out, the victim will take 1 point of corrosion damage
from acid oozing from spines. This also affects armor, which loses AP on that
location until all AP gone. This causes damage to the armor itself, reducing
that number of points of protection on that location until it is repaired).
·
Bite (1d10+8 R; Primitive, Tearing): Only bites
something it has already caught, AND pulled in for eating (this takes 1 round
per 5 meters of range to target at time of strike with tentacle).
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