At this point, the players are starting to get a bit more cautious, and Kevin makes the case once again for going back to the village to spend the money they've earned. It's pointed out that they've pretty much tapped the depths of Redflood's meager war-making ability, and that no further weapons or armor would be secured. So, that. Also: Adventure!
Item 1: Spear of The Lizard King
Item 2: Helm of The Lizard King
- If someone puts on this helm, it will bond closely and permanently to the person's head. The helm may be removed by magical means, but no mundane means short of decapitation will do so.
- Wearer gains a 3 point bonus to for any task involving influence, leadership, or persuasion.
- Grants the wearer the ability to find his or her way while afloat on water, and to detect currents and hazards like rocks, reefs, whirlpools or storms.
- Unless the wearer is of chaotic alignment, he or she will lose 1 hit point per day unless the helm is removed.