When last we left our Inquisitorial Acolytes, they had arrived on Valis, and started to make friends and enemies. The notorious Ferrus D'Angelus had escaped from custody, and the acolytes and their Inquisitrix (the lovely Dorothea Senjak) met with both the Arbites commnader, Krysdam Haslinger, and the Ministorum Witchfinder, Arcadius Kapperman.
So, on to the next session!
Session 3 Plan
Assassination Attempt
At some point, there will be
an attempt on the life of Inquisitrix Senjak. Play it straight. If she gets
killed, burn a Fate Point.
Who is involved? This is
Steffi Krueger's work. She knows what's at stake on Valis is not simply
figuring out WHO created the daemonhost, but HOW they accomplished it. She
wants that knowledge, and is just crazy enough to take out the people who hope
to deny it to her. However, she will not be directly on the scene.
Instead, she will shoot from
an elevated position of cover, using a long las with a telescopic sight, aiming
for the sniper's triangle.
She will send a large group
of thugs after Senjak's party (use the ones already rolled up for her group).
When the mop-up effort is occurring, she will take her shot.
House Politics
Depending on how the PCs
approach things, they may stir up some of the noble houses, causing them to
attempt things they see to be in their best interests.
House Cortenses:
Will definitely try to assassinate Paxxu Melus and his closest family,
including Paxxu Gloriana.
House de Jagger:
Will attempt to stay out of it, and let the local authorities take care of
things. Will support their allies, particularly Sapphon and House Dekkarta.
House Dekkarta:
Will do their best to keep stable the relations between the houses, but will
also be willing to aid PCs if civil war seems imminent.
House Gallo:
May use chaos to launch an attack on House Narutha.
House Lemulio:
May use the opportunity to betray Sapphon, in hopes of taking over his
enterprises.
House Mythrux:
Wants desperately to hide its connection to the sorcerous arts. Will aid
Willian Bellhouse, if Narutha attacks him.
House Narutha:
May use the opportunity to take out Willian Bellhouse, in hopes of taking over
his enterprises.
House Paxxu:
May use opportunity to attack House Cortenses and take out their young ruler.
May also use opportunity to take out Sapphon and assume control of his
enterprises.
Criminal Activity
It may be that the PCs do
things to hurt the business of the various criminal gangs.
Willian Bellhouse will be far more likely a target, because of his
affiliation with the Cold Trade and House Mythrux. He will attempt to do damage
control if it seems like they are getting on his case, even to the point of
removing his allies from the picture.
Sapphon will try to keep a lid on things, and will preserve
and protect his enterprises. Suprisingly (or not), he will attack anyone who
causes damage to the working classes. He will also attempt to help his allies,
if help is needed.
Session 3 Recap
The PCs began the session in
transit from the Great Northern Hive, back to Greystone Hive, and a meeting with
Inquisitrix Senjak. She has secured three levels of the upper spire somewhere
near the main Arbites tower. News of Ferrus' escape from custody has her in a
state, but that's not readily apparent. She hides it well. However, the words
she uses to describe him indicate to the PCs that Ferrus' future might be very
short and potentially very painful.
It is decided that they will
go to the scene where Ferrus escaped/was taken. It happened on a long bridge
between two spires, about 100 meters long and 20 meters wide. It's windy and a
little bit icy, but otherwise seems solid. They find the dead guards, along
with two other dead bodies. The guards have had their weapons looted, but
strangely the outsiders have not.
The outsiders look like
common scum, but the weapons they carry are clearly from off-world, not new but
very serviceable. They bear the mark of a minor forge planet in nearby sector.
Clearly they have been imported, and further inquiries point back to Krueger or
to Willian Bellhouse, the gang lord who controls most of the extra-orbital
criminal enterprise. The PCs suspect that Bellhouse may be making a move to
gain control of the system's other criminal enterprises, currently under the
control of one Sapphon, a gang lord and popular philanthropist.
As the group is standing on
the bridge, a shot comes from a sniper stationed a couple levels up, and across
from them. Senjak is lightly wounded, but is okay. As they cross to confront
the shooter, a satchel charge drops from above. Quick thinking and a good roll
by Kevin allows for scooping up the bomb and tossing it off the bridge before
it can explode. The PCs follow the shortest path to their destination on the other side of the bridge, and
arrive at a scene of great chaos. Apparently the shooter set off another charge
to cover a quick escape, and manages to get out ahead of the PCs.
In the shooter's nest, they
find the mangled remains of a long las rifle, but little else of import. The weapon
bears the same forge markings as the weapons recovered on the bridge.
After the tech priest
inquires with the local arbites, it is suggested that they might be able to get
some camera footage, and of particular interest is footage from the public tube
station, as a witness said someone dressed in a black body suit fled the scene,
headed that way. The PCs and their Inquisitrix make their way to the local
Arbites station and review the footage. They get a blurry picture of the
suspect, and Senjak is certain the person they seek is Krueger, who also,
likely, was involved in freeing Ferrus from Senjak's custody, and killing her
troops as well. Her demeanor is cool, but her intensity suggests she can smell
blood.
A bit of research and
scouting suggests that Ferrus and Krueger might be found in the underhive, in a
club frequented by mutants. Given Ferrus' current mutant state (giant, watery,
unblinking eyes), that's about the only place he could fit in without drawing
undue attention.
Senjak makes a call back to the
High Lords of the Inquisition, and uses the evidence she's gathered to make a
case for taking down Krueger (alive, if possible) and recapturing Ferrus. It
takes some time, and almost loses them the chance to catch the pair, but
eventually the approval comes down.
The PCs and NPCs cover the
club at both entrances, and using a combination of grenades, cryomancy, etc.,
they manage to take both of their targets alive. However, a figure was seen
fleeing from the scene, and they suspect that person might have been coming to
meet Krueger. Then again, it might just have been someone who knew Bad Things
were about to happen, and decided not to be there when they did.
That's where we ended.
No comments:
Post a Comment