The problem with resolving those plot lines was that suddenly things have come to rest. The acolytes have neutralized Steffi Krueger, but haven't rooted out the sorcerers on Valis. Given that The Order of The Infinite Way is a clandestine organization and is, presumably, spread out over the planet and possibly the sector (or beyond), this conceivably could take a very long time to resolve. But I didn't want it to take so long. I wanted to get done with it so I can play some DCC. So sue me. So how to do that without making it seem abrupt or unnatural? Well, first off, don't reinvent the wheel. Narrative tropes exist for a reason. Use them.
The trope I chose to employ was The Grand Ball. Much like putting passengers on a train, airship, or seagoing vessel, the Grand Ball is a device that forces together a diverse cast of protagonists, antagonists, and extras. This allows lots of stuff to happen very quickly, and gives you an excuse for why all of these people would ever be in the same room together. So, here's the set up:
The PCs will receive an invitation to the Grand Ball of St. Gudrun
of Karanus, the patron saint of Valis. Her symbols are the spear and the
iceberg. No one really remembers why. Karanus, though, was one of the original
villages of the Great Northern Continent, before it was displaced and inundated
by the growth of the hive city.
This year, the ball will take place in the Ministorum's Grand
Palace, a domed enclosure, at the top of the spire next to their great
cathedral on Valis. The Grand Palace is not really a palace, as such, but a
vast, stadium-like space, surrounded by tiers of rooms with views of the
central space. The central space of the Grand Palace consists of a large, oval
plaza, dead-center, with wandering paths leading out from it, through statues,
gazing pools and fountains, and spectacular foliage. The paths occasionally
come together at smaller plazas. It is here that you will find fountains and
the larger statues. The gazing pools are found along the paths, usually in the
midst of groves of the many types of trees that grow here. There are even birds
here, amazing in their variety and colorful plumage. Some of them are song
birds, and at least one of them is poisonous.
The Setup
The acolytes will come in
through the main (eastern) entrance. There is a receiving line here, and the guests are announced as they arrive.
When everyone is gathered in the eastern plaza, the will be led in pomp and
ceremony to the central plaza.
The processional
involves chanting and incense burning, and is led by members of the high
ecclesiarcy on Valis, who drive before them dozens of acolytes of the
Ministorum, flogging them in order to expiate their sins of thought and deed
against the Emperor. For, St. Gudrun is the patron saint of atonement, and the
Festival of St. Gundrun is, somewhat like Mardi Gras, followed by ten days of
wearing of ragged furs, fasting, flagellation, and going without footwear. For
most folk, the atonement part, after the festival, is not observed. For
fanatics, though, it's sort of like Easter in the Philippines (e.g., actual
people getting actually crucified). Most nobles, though, will wear a patch of
white fur, fixed somewhere on the breast of their clothing with a spear-like
stickpin.
The Central Plaza is
amazingly large, about three times as large as a football field in area, but
oval in shape. It is dominated by a gigantic statue, depicting St. Gudrun, clad
in ragged furs and clearly dying of starvation, yet holding a giant beast at
bay with only a spear.
Much of the space is clear in the center, but around the edges are
tables for sitting, a variety of places to get various foodstuffs and drink,
and performers of various sorts (e.g., singers, acrobats, musicians, and so forth).
Areas
1 through 5. There are five smaller plazas surrounding the Central Plaza.
EVERY 10 MINUTES, ROLL 1D5 TO SEE WHICH AREA EACH FACTION IS IN. IF ENEMIES
ENCOUNTER EACH OTHER, PLAY IT OUT.
The acolytes will attend this one without their Inquisitrix, who
is conducting the shell of the woman formerly known as Steffi Krueger back to
Scintilla. She does, however, leave them with a present: Ferrus D'Angelus, who is now (roll d10) 1-4 a medicae servitor; 5-6
an oversized cherub; 7-8 a combat servitor; 9-10 a gun servitor.
[Jason rolled a 10. I was rooting for 5 or 6. Sad for me, happy for Ferrus, who is now a walking autogun turret!]
Ferrus's hair has been replaced with fiber optic strands emitting an
eerie blue light, and his face is tattooed in ink of gold with the symbol of
House Senjak: the Hourglass Spider. His armored exterior looks exactly like the sort of clothes he normally wore (Steampunk with emphasis on the "punk"). He will respond to commands from any of the
acolytes, but Ianescu the Tech Priest has override authority.
Who is Attending?
All of the nobles are there. It is The Place to Be, to see and be
seen. Every high official from the Ministorum, the Adeptus Arbites, and the
Administratum are there. Even the criminals, Sapphon and Willian Bellhouse, are
present, along with their retinues. Everyone has at least one bodyguard (as 5th Lev Generic Guard), and usually two or more.
Depending on what the acolytes decide to do, this could go just
about anywhere. In order to keep some semblance of direction, keep the
following NPCs' motivations in mind. And, by the way, I just love coming up with names for Dark Heresy NPCs. Witness the glory that is...
Lord
Captain His Grace Arch-Duke Corneliuz Katz-Dobermann,
of The Emperor's Tears, an imperial
Mars-Class Battlecruiser. He is the highest ranking Imperial Navy officer in
the system, and is "showing the colors." He is corrupt, and connected
with Willian Bellhouse.
Acadius
Kapperman is there with Mikki
Navappo, as well as the rest of his contingent. He will spend time with the
high Ministorum officials, for the most part, but will also attempt to get the
acolytes to provide information about their doings. He will give nothing away
of his own plans. Mikki Navappo, though, is much more naïve in many ways, and may
let drop what he's up to. NOT SURE WHAT THAT IS YET.
Alize
Mythrux is well-aware that the inquisition is here, and will do her
best to avoid them. If cornered, she will make small talk, and then pretend to
see someone she just has to see. She is accompanied by:
Dalmo
Mythrux, Younger brother of Alize Mythrux. He is also a very powerful
sorcerer, though he stays in the background more than she does. One wonders
what sorts of evil he might get up to should a source of great power suddenly
become available to him. Freeny’s grimoire might be worth betraying the other
members of The Order, even his sister, should he be presented with a chance to
take it for himself. He will attempt to get away from his sister to talk to
the acolytes, because he's heard rumors of the found grimoire and wants it for
himself.
Lorien
Dekkarta. When they encounter Lorien Dekkarta, she will inform that
acolytes that she really loves their servitor (She is known as "The
Spider," here on Valis). She also
may be convinced to provide them with one or more pieces of information. She is
attended by:
Miklas
Freeny, He is a noted scholar of medicae. He comes across as,
essentially, a kindly old doctor. He will attempt to get information about the
acolytes' mission on Valis. He may, depending on how that goes, attempt to
implicate Alize Mythrux. If the acolytes make an Easy (+20) Intelligence test,
then they recognize him as the tall, older man who was Davilia Mythrux's lover.
If not, then he will simply seem familiar for some reason.
Sapphon
will circulate freely, talking to everyone. He seems very comfortable and
friendly, but will be trying to figure out why the acolytes are there. He
may send them toward the Willian Bellhouse/House Mythrux conspiracy. He's
figured out that Bellhouse is about to screw him, and he's hoping to do the
same, but preemptively.
Sonda
da Narutha, Matriarch—she is a tough old biddy, and has a variety of friends
and relations with power and influence. She’s seen the future, and it is in
gaining power through the underground economy, especially expanding power
out-of-system. SHE WILL BE IN THE COMPANY OF WILLIAN BELLHOUSE
Willian
Bellhouse—He knows who the acolytes are, and will attempt to avoid them. He
also pointedly ignores his constituencies (e.g., Kalan Lemulio, Alize Mythrux,
Sonda da Narutha, Lord Captain Cornelius Katz-Dobermann). If confronted he will
remain reserved and cool, and will attempt to disengage from the conversation.
He is accompanied by bodyguards and an aide with a data slate, with whom he
will occasionally have whispered conversations, which will lead to the aide
inputting more information.
Khrysdam
Haslinger—He is accompanied by this wife, and is already half-drunk. He is
surprisingly friendly with Sapphon, when he encounters him, slyly joking about what
will happen when he gets caught (getting buggered in prison jokes). His wife is
mildly scandalized by his bluster, and will shush him. Sapphon, for his part,
is very good humored about it, and doesn't really acknowledge the veiled
accusuations.
Groot
de Jagger and Wife: They make the rounds. Of all the guests, they are the only ones
thoroughly costumed for the festival, wearing elaborate furs, and even carrying
gilded spears. Neither wears shoes. They will wear these costumes, they claim,
until the end of the festival, and have already done so for three days (without
bathing). They are funky, but seem to want to talk to the acolytes about how
the rest of the nobility no longer shows proper reverence toward the Emperor
and the Saints.
Kalan
Lemulio, Matriarch. Associated with criminal underworld. She will be cool
and correct, but not really engage with anyone, except for Alize Mythrux.
Paxxu
Melus, Patriarch—He is not aware of his young daughter’s involvement
with sorcery, and would probably kill her, himself, if he knew. He will hang
out with Krysdam Haslinger, getting drunk, and laughing at his jokes. He laughs
like a braying donkey, and occasionally snorts. He may spill wine on any
bystanders. He will openly snub Milius Ninz Cortenses, if he should happen by.
Paxxu
Glorina, Youngest Daughter of Patriarch--She is a spoiled little tart,
with no morals to speak of, but she presents herself well, and is far, far more
intelligent and cunning that her shallow socialite demeanor would lead one to
believe. SHE WILL TRY TO ATTACH HERSELF TO MIKLAS FREENY.
Milius
Ninz Cortenses, Patriarch—A young dandy whose father and brother preceded him in
death. He takes the reins of power at a time when House Cortenses is at its
nadir. The house’s ambitious, young patriarch is seeking a return to the days
of glory, and will be ruthless about it. He is young and vicious, and seeks no
less than the utter destruction of House Paxxu. He will
Corvus
Marko Gallo, Patriarch. He’s as honest a businessman as one could expect
amongst the feudal nobility. He’s interested in stability and predictability.
He resents the influence of criminals in his affairs, and those who traffic
with them. He will be openly rude toward Sapphon and Willian Bellhouse, causing
some consternation.
Logician
Assassins—Here to kill Ferrus and Ianescu.
The rest of this follows, in a separate Post.
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